This New World build guide includes information on the combination of the Hatchet, Sword, and Shield. The "Frontline Tank" Build is one that emphasizes tanking in PvE encounters as its primary playstyle. This is indicated by the name of the build itself. Playstyle known as the "Frontline Tank" BuildThe incredible crowd control and defensive power of the Sword and Shield are combined with the damage and sustain of the Hatchet to create the Frontline Tank, a weapon combination that is almost as old as the game itself. The fact that both of these weapons are effective when used independently and are powerful in their own right does not change the fact that when used together, they are both elevated to an entirely new level. This would be subject to change as well if you were to play this in a PvP setting. Because of this, it has a less significant impact on the overall build. Because there is only one skill that is absolutely necessary for us to have, the Hatchet's throwing skills can also be used to remove buffs from an opponent if that is something you choose to do. As a consequence of this, we are going to prioritize leveling up Berserk to its full potential.
In addition to using Defy Death, we are going to try to rack up as much additional damage as we can. Because of the way this setup is designed, we are able to switch to the Hatchet in order to apply Rend and also deal bursts of damage as our abilities permit. This provides a fairly significant increase in damage, but it only applies to a single hit, and it gets the most value from a standard rotation of attacks, which is a loop of a Heavy Attack into three Light Attacks to maximize the benefit of both Accumulated Power and Relentless Fury. While this does provide a fairly significant increase in damage, it only applies to a single hit, and it gets the most value from a standard rotation of attacks. This is because Raging Torrent is a skill that immobilizes you for a short period of time, and if you don't have any kind of preparation beforehand, you'll never get the full value out of using it. It is the location of all of our tools for managing aggro and defending ourselves, giving us the ability to easily control PvE encounters for group content.
You won't need to use Defensive Formation because you'll have more than enough durability to survive the vast majority of fights, if not all of them. This indicates that we need to acquire at least one Swordmaster Skill in order to be able to get there. Depending on how you look at it, this is either a fortunate or unfortunate development. It deals excellent area-of-effect damage and also has a Rend ability with a relatively short cooldown. In addition to Whirling Blade, we will have the opportunity to acquire quite a few damage-boosting passives that make it simpler for us to keep aggro on an opponent and that provide significant enhancements to our ability to block. Our tools for dealing with aggro will come from the Defender branch of the tree, specifically Shield Bash and Defender's Resolve, both of which come from the Defender side. This enables us to use Whirling Blade and Defender's Resolve against larger groups of enemies with greater ease and frequency, which helps to keep their attention on us. In this section, we are going to talk about armor, gems, and attributes. Attribute PointsThis build is versatile enough to use a few different attribute spreads, and it will still perform well.
In terms of the PvE aspect of the game, however, I've found that the optimal stat distribution for me is 200-300 Strength, 200-300 Constitution, and 0-50 Dexterity. the Constitutional DocumentThe 350 perk is a more elective perk, but it does make you more durable. If you choose not to take it, you can receive an additional bonus from either your Strength or Dexterity instead of taking the perk. Gems When it comes to our Weapons in PvE, the decision is easy: Pristine Carnelians are what we use. This is due to the fact that Jasper's damage boosting effect is multiplicative, in contrast to the majority of effects of a similar nature. As a general rule in PvP, most people do not equip themselves to withstand as much elemental damage as they do physical damage, so using gems that deal with elements can end up helping you deal more damage overall. Because we have relatively few elemental options that are effective, we take less overall damage as a result; therefore, natural mitigation and either a couple of Opals or a full set of Diamonds are usually sufficient to fend off sufficient damage.
A quick look at the various armor gems that were mentioned earlier
- Runeglass Gems have the potential to grant us additional control over our build, thereby enabling additional nuances and customization options
- In most circumstances, we will want to use Punishing Runeglass for the majority of our equipment, irrespective of the type of gem being utilized
- To make up for the fact that both of the weapons we have deal Slash damage, which doesn't offer much coverage in terms of the different types of foes, we can look into the possibility of using Elemental Runeglass as an alternative for the weapons themselves
- You can refer to our Runeglass Gems Guide for additional information on Runeglass Gems
- This guide contains everything you could possibly need to know about Runeglass Gems and the effects they have
- Optional BenefitsSome of the less impressive skills in New World can be transformed into much more dangerous threats thanks to the addition of perks, which are an important component of the game's weapons
- When New World US West Lintukoto Coins (click then buy it) comes to PvE, we will be looking for a combination of a perk that bans a faction and a move that refreshes us, along with a third perk that we choose, on both our sword and our hatchet
The last benefit is a little bit of a New World US West Lintukoto Coins toss because there are a few different advantages to choose from. Due to the fact that we won't be able to rely on backstabbing for additional damage as a tank, Keen is a good general option. Last but not least, there is Hated, which can be useful if you find that you are having trouble maintaining aggro. In a manner analogous to that of our Armor, Shields gain access to Faction Ward perks, each of which is guaranteed to be the Best-in-Slot perk against the faction to which it is assigned. This one-of-a-kind blade offers a variety of advantages that are normally available to you, including the Refreshing Move perk in addition to the Corrupted and Angry Earth Banes. Unfortunately for us, this is a global drop, which means that acquiring it may require a significant amount of time as well as some good fortune. In addition, there is a Sword known as the Centurion's Blade that possesses the Vicious, Corrupted Bane, and Refreshing Move abilities. On the other hand, you will obtain this weapon as a reward for completing a quest during the storyline of the Brimstone Sands, making it extremely accessible.
In addition to still having Refreshing Move and Corrupted Bane, its third perk is called Thwarting Strikes, and it can provide a respectable increase in damage if you go for 300 Strength so that you have Grit on your attacks. However, it still retains both of its previous perk abilities. Our ideal goal for the amulet would be to obtain the benefits of Health, Refreshing, and Fortified Recovery. Refreshing reduces our cooldowns, which are resources that we as a Tank will want to have access to as frequently as possible. You also have the option of selecting one of the many Protection buffs to mitigate a particular type of damage instead of Fortified Recovery; however, this provides less overall flexibility. Regenerating will provide a pretty good amount of sustain against chip damage because our health pool is larger than theirs. This is because Regenerating will continue to heal us over time.