Yeah. Also despite the completely unjustifiable bonuses EA

Yeah. Also despite the completely unjustifiable bonuses EA

Yeah. Also despite the completely unjustifiable bonuses EA does seem to really care about their workers unlike Activision-Blizzard who hardly pay their employees. It is either 8 or 10 weeks to create it. I know that they work like nonstop to Mut 21 coins create it then take off time then get right back to it. I concur, in my mind they receive zero credit for placing back stuff they took out themselves. The franchise mode is worse than it was two generations ago and they behave like placing back attributes they used to have is some great sacrifice on their part to appease a fan base which will never be joyful. I played Madden 10 for 6 years. I didn't keep up with what was happening. Eventually I obtained 19 since it came out to PC and that I fucking wut confronted at its franchise style. Lmao these are things I'd expect to be added right now, you are telling me I would have to wait until November for them? I guess it coincides with their planned release for your next gen madden; however pitiful to do this to present gen buyers.

It will take them 5 months to have put an upgrade that provides player history to their stats display. Let's just say for a minute that the actual devs at EA are not bad, but the ups and executives are. How small funds must they have, or how ungodly broken is your code that it takes this long? It makes you think. That is what disturbs me. If this takes them FIVE weeks to add the smallest of features, zero chance Madden 22 is gonna have anything big of an upgrade to franchise . It's gont require them 5 years to really have an actual big change to franchise. Eh, they built Yard in a year. And in addition they have fleshed out Face of the Franchise or whatever the shit is known as over like 3 years. I believe they can at re-build franchise and then add on in huge doses over the subsequent 3 decades.

I think the foundation of Madden is basically broken. They have had to begin from scratch the last 2 console generation lumps (PS2/XB->PS3/360->PS4/X1) because the hardware architecture changed radically each time and they simply have not managed to catch up because the annual release cycle means they clearly do not have the opportunity to work out the inherent issues. Additionally I am not holding out any hope for another gen. PS5/Series X are just stronger versions of the PS4 Pro and 1X, they have got the same CPU architecture so that it'll be the exact same broken game but with maybe some better visuals. I seem to remember reading an article or two on how the Frostbite engine has generated some huge problems for both FIFA and Madden (I think FIFA is using it as well?) , particularly when it has to do with physics. Long story short, my comprehension is Frostbite is very good for FPS (which is exactly what it was designed for) but has been just terrible for sports or anything apart from FPS.

On the one hand, I get it, it does help enhance development and will save costs in the long run. However, it appears that the higher-ups (shocker) focused on the"cost saving" part of it without really understanding or caring about the development aspect. I wonder if the problem is actually the engine, or the legacy code that's been ported across multiple engines. A sports game built on Frostbite from the beginning would have to cheap Madden nfl 21 coins be better. Here's a post that talks about overall problems with Frostbite from various EA studios that aren't doing FPS, appears like a lot (of course ) got lost in translation from Ignite engine to Frostbite for the sports matches using itand while visuals enhanced, physics got much worse.

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