"It really wasn't making any money, but we had worked so hard to OSRS gold this point, and there were thousands of players who were playing the game," said Andrew Gower in one of the book's many interviews. "It was thrilling seeing 2,000-3,000 players playing at once, loads of players on the forums and awed by RuneScape. I just wanted to make it. It was fun, even if the project wasn't a success".
This is the reason why we had the free membership tier keep it - they didn't want to turn off their players. As we've seen, it was a success, as its popularity only grew. However, like The First 20 Years explains, RuneScape didn't reach its peak without making some errors during the process.
Some of us who were avid gamers during the 2000s might struggle with the first-ever release, now known as RuneScape Classic. Players could attack anyone or even one another. The graphics were beyond simple. It could only fit about 1200 people at a time without crashing.
Games aren't allowed to make mistakes any longer. Titanfall 2 isn't getting the resources needed to repair its online gameplay on the PC. Anthem was scrapped during the course of the game's major overhaul. Fable Legends was scrapped before it even had the chance to launch. It's not happening, and you have to be Fortnite, or buy OSRS GP die trying.