Airborne ditches that formula completely

Thus, after you've played through a level the first time, you know what to expect the second, like a group of German soldiers always run across the street at a certain point or a Panzer tank always appears when you reach another point.

And the paratrooper experience is precisely what EA is looking to WOTLK Gold capture in its new Medal of Honor: Airborne, a WOTLK Classic that looks to redefine the genre, busting it out of its rigid narrative and making it a lot more free-form. We earned some virtual jump wings ourselves recently, as we finally got a chance to check out the game, both on the Xbox 360 and the PC (a PlayStation version is also coming).

Airborne represents a major change if you're used to any of the previous Medal of Honor games or the competing WOTLK Classic series. That's because those games are highly linear in nature. Everything that you see is carefully scripted, and the designers know where you're going to be at all times, because there's only one way to play through the game. Thus, after you've played through a level the first time, you know what to expect the second, like a group of German soldiers always run across the street at a certain point or a Panzer tank always appears when you reach another point.

Airborne ditches that formula completely, because you have control over how, and where, youa level, thanks to the fact that you're parachuting from the sky above. All that diligent scripting seen in other games is useless in Airborne, because the player has complete freedom of  cheap WOW WOTLK Classic Gold movement in the level, and thus the ability to make the battle unfold in countless different ways.