When you consider that how the top WoTLK Gold guilds have defeated Ragnaros in the very first day of WoTLK Classic's launch in 2019 The feat is definitely possible, although there's a good chance that there'll be a few players that are unable to play their characters on the route. You can track the progress of different players taking part the Road to Ragnaros over on Twitch.
WoTLK Classic Season of Mastery was launched at the same time an explosive report in The Wall Street Journal detailed how Activision Blizzard CEO Bobby Kotick might have concealed information about sexual harassment and discrimination claims from investors. This is the latest episode in the ongoing scandal which started in the spring of this year, with the filing of a State of California lawsuit that accused Activision Blizzard of allegedly fostering an "frat boy" workplace culture. This has led to further lawsuits and investigation.
WoTLK Classic's upcoming Season of Mastery is all about making the game more difficult according to the complete list of changes that are coming to the MMORPG that was played in the past.
Although some of the changes described through Blizzard in a recent blog post have been confirmed previously but looking at the entire list of changes certainly puts everything in the right perspective. From more difficult raids to the elimination of the buff/debuff limitation to the inclusion the Burning Crusade's Looking for Group tool, this version of WoTLK Classic is sure to provide a brand new experience to players who are familiar with the first version of Azeroth with the palm of their hands. Season of Mastery also looks to add the "ironman" mode in which players will be able to test the extent to which they can reach it without losing.
Alongside more difficult bosses for raids, and a quicker progression through levels, Blizzard looks to be taking a hard line against players of higher levels who boost lower-level players that was an underlying problem during WOW WoTLK Classic Gold. This practice, known as "mage boosts," where a high-level mage would lead a lower-level player into a dungeon to eliminate the entire dungeon of enemies, leading to huge points of experience for players with lower levels It appears that the issue has been solved. People who kill an opponent who is a higher level player in the group get considerably less experience. The experiences have also changed to enemies who are fought by one player, but killed by an additional.