Heng explained that the team from the D2R Items beginning of development, has made it crystal clear that Torchlight Infinite is strictly a ARPG that relies on loot and comes with many possible designs thanks to the game's numerous systems, such as hero characteristics, talents, skills, and gear attaches.
Mobile games offer regular content updates. Heng stated the game Torchlight Infinite will introduce new seasonal expansions every three months. Seasons will introduce fresh mechanics for gameplay, and Heng announced that XD will have a "line of new characters" waiting for inclusion in the roster of characters as well.
Like previous Torchlight games The players will be playing as specific characters rather than a generic class. Torchlight Infinite, for instance comes with an Berserker persona, but it's not exactly the identical to that of the Berserker of Torchlight II. This is because the Berserker is their very own model, Rehan, who has his own story and distinct characteristics compared to the Torchlight II version of the class.
The biggest component that makes up Torchlight Infinite is the game's skills system, which has more than 230 skills shared across each of the game's 6 characters that can be altered by using various support skills. This provides a wide amount of customisation options.
Especially when combined with Torchlight's talent system as well as the real benefits of equipped gear. Players will be able to deal and sell their gear buy diablo II resurrected items each other using the system Heng described as an "duty-free" along with a "player-made business."