Players of free games tend do so with far less commitment

Players of free games tend do so with far less commitment

If you’re an MMO going free, you probably need to simplify your early gameplay. If we assume a free player has a more casual relationship with the product than a subscriber (since they have invested only time, rather than time and money) don’t ask them to adopt complex play styles or fathom difficult principals. Players of free games tend do so with far less commitment, and are more likely to be switching between the game and other activities at the same time.There are plenty of other games out there that still rely on time limitations to motivate a player to buy the product – although less so with MMOs. They really annoy me and rarely give me the time I need to assess the product.

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