It's also been a busy time for Gaming generally

Travis Day: Things are extremely smooth at the moment. We're actually feeling great, things are in a great place from a production point of view. I began the initial planning for this , and the entire update schedule of Legion at the end of February or March...Part of our work is to

Before the 7.2 going live We had a conversation with WOTLK Gold Travis Day (senior producer), Ryan Shwayder (senior designer and content supervisor) and Morgan Day (senior designer as well as Dungeon and Raid design lead) They both spoke about their hopes for Tomb of Sargeras as well as the process of creating games content.

P2Pah: It's likely that you've been working extremely hard to get this one out the out the.

Travis Day: Things are extremely smooth at the moment. We're actually feeling great, things are in a great place from a production point of view. I began the initial planning for this , and the entire update schedule of Legion at the end of February or March...Part of our work is to get the process done early and ensure we can actually meet the exact timeframe that we've been trying to get the content out. We want to avoid having to to some kind of crazy crunches or anything along those like that.

I've talked with the team on this before and it's evident that you guys are able to maintain this incredible level of content without destroying yourself and your entire team. How are you able to keep this up?

TD He says: Of course, everyone is looking at me as the producer. It's two different things. We've been growing our team as we go along, so our team is constantly growing bigger, and so it's in a position to provide more content. Another aspect we've been working on is working on improving the quality of our work and improving the way we organize these patches and how we build for them.

So the team is getting more efficient and it's getting bigger. However, with a game like WoW Some of us had worked on console games in the past, and there's everything that's leading to ship and there's the big launch and then the entire team decides what's next. There's always something that needs to do in the future for WoW. There's always a major important story to tell , or content to present. It's crucial to us, from a production standpoint, to set a reasonable and reasonable pace for the players as well as the dev team, because this is definitely the marathon, not the equivalent of a sprint.

It's also been a busy time for Gaming generally. Here at the Game Spot office, and certain things have come to a standstill due to an upcoming game called Legend of Zelda: Breath of the Wild. I can remember Jeff Kaplan in an interview in which he talked about how, when he cheap WOW WOTLK Classic Gold was working on the WoW Team I believe it was a Battlefield Vietnam release, where everyone in the office was away for a week to just play this game. Have you noticed that Breath of the Wild had an effect on the process or what you have been playing during your leisure time?