Obviously, there are a number of wow classic gold oddities. Whilst the level climbing handles many scenarios perfectly well, it's sometimes evident that you're playing what was initially high-level content although not yet out of your teenagers: Legion's class-specific quests, by way of instance, sometimes set up enemy patterns intended for skills you do not have yet. Chrome Time, meanwhile, is not clearly signposted and somewhat confusing at present. You can, it seems, dot around between expansions at will with the present geographical links, rather than requesting Chromie to time-shift you to when you want to go, but it ends up a few inconsistencies and scrambles a few quest-lines (at one stage, I entered Orgrimmar's great hall to find equally Sylvanas and Garrosh were Warchief, simultaneously).
This overhaul really does is alter World of Warcraft from a game that's organized geographically, as a monumental odyssey through its many-storied landmasses, to one which is organized. No, scratch that - narratively. WOW is no longer set over its whole history. It is set over the last couple of decades. It is possible to opt-out of that if you want, but the sport as good as points out for you that you're bending the rules to do so and carrying an unwarranted excursion into the past. Why look back?
All that stuff is still there for you in the event that you need it - really, so is the first, grueling grind during the old world, in the kind of WOW Classic. Moment-to-moment, the game is a lot better for the changes, especially for new players. A bewildering and intimidating creature of an MMO is now, if hardly small, then seductively compact. For safest place to buy wow gold the first time in a long, long time, the peaks seem within reach in the foothills.