Neurorehabilitation Gaming Systems Market Players,Estimated To Experience A Hike In Growth By 2030: MRFR

Rise in the number of cases of neurological disorders, the effectiveness of the gaming system in neurorehabilitation, surge in the geriatric population, and increasing product launches & approvals by key players are expected to drive the growth of the neurorehabilitation gaming systems

Neurorehabilitation Gaming Systems Market Overview

The use of gaming consoles and tablets as an adjunct to traditional rehabilitation in patients with neurological disorders is promising. They are commercially available, affordable, and safe to use in the rehabilitation of neurological conditions. The neurorehabilitation gaming system helps to improve the process of motor learning and recovery from incidents of stroke, traumatic brain injury, and other neuromuscular impairment by increasing user motivation during training.

Moreover, the increasing participation of key players to perform extensive research and development activities for product launch and to gain approvals by regulatory bodies will support the growth of the global Neurorehabilitation Gaming Systems Market. For instance, in May 2018, MindMaze (Switzerland)received the US Food and Drug Administration (FDA) clearance to MindMotion GO, a portable neurorehabilitation product, for launch in the US. MindMaze also received FDA clearance for its MindMotion Pro platform, a motion capture system that can be used in rehabilitation of stroke and traumatic injury patients in May 2017.

The Neurorehabilitation Gaming Systems Market is anticipated to reach USD 50.56 Million by 2030 at 12.60% CAGR during the forecast period 2022-2030. Market Research Future (MRFR) reveals factors like growing issues with a neurological disorder like Parkinson's, Alzheimer's, epilepsy, essential tremors, and multiple sclerosis as major traction providers. This system is getting a notable thrust from the treatment of stroke as well. This is triggering various product launches, innovations, and others to boost the global market prospect.

Rise in the number of cases of neurological disorders, the effectiveness of the gaming system in neurorehabilitation, surge in the geriatric population, and increasing product launches & approvals by key players are expected to drive the growth of the neurorehabilitation gaming systems market. However, stringent regulatory policies and requirements of skilled professionals are expected to hamper the growth of the market.

Regional Analysis

The North American market is witnessing rapid progress. This is primarily getting backed by superior technology and better investment standard. Several market players are operating from the area in sync with the healthcare sector. Better government initiatives to find out new procedures and then their easy inclusion in the major functioning procedures are expected to take the market forward. In Europe, the market will benefit from various research projects taking place across the continent. In the Asia Pacific, funding from various private sector companies and governments are expected to boost the market. South Korea, Japan, China, and others are making significant progress in terms of software development and hardware synchronizations.

Competitive Landscape:

The global neurorehabilitation gaming systems market Players is expected to receive a boost from companies like Nintendo Co., Ltd (Japan), Jintronix (Canada), MindMaze (Switzerland), XRHealth (US), Barron Associates Inc. (US), and Neofect (US). These companies are now impacting the global market notably by using various means like mergers, acquisitions, collaborations, hike in investments for the research and development sector, better funding from several end users, and others. Government initiatives are also expected to transform the market in many ways. MRFR recorded recent upgrades in various procedures to understand how the market can make good grounds in the coming years.

Market Segmentation

The global study on the neurorehabilitation gaming systems market, as discussed by MRFR analysts, has been segmented by application, component, and modality. This segmentation is expected to provide better traction in terms of strategy-making policies by creating awareness regarding factors and various figures.

By component, the study of the global neurorehabilitation gaming systems market has been segmented into hardware and software. The software segment is getting traction due to the growing inclusion of digital procedures.

By application, the study on the neurorehabilitation gaming systems market comprises multiple sclerosis, Parkinson's Disease, brain stroke, and others. In 2018, the global market was dominated by the stroke segment that had around 43.8% market share.

By modality, the global report on market has been segmented into tablet/smartphone and personal computers (PC). The tablet/smartphone segment is expected to grow in a better way in the coming days.

About Market Research Future:

At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), & Consulting Services. MRFR team have supreme objective to provide the optimum quality market research and intelligence services to our clients.

Contact us:

Market Research Future (part of Wantstats Research and Media Private Limited),

99 Hudson Street, 5Th Floor,

New York, New York 10013

United States of America

+1 628 258 0071

Email: sales@marketresearchfuture.com