The Guthix, Zamorak, and Saradomin staffs increase the maximum hit of their individual spell by 25%. (This would mean the maximum hit with all the Charge spell is a 37-37. Remember that you require level RS gold 80 magical to cast Charge.) The ancient staff special attack may increase the ability of the special effects of early spells (aside from hitting multiple occasions ). For instance, smoke spells may toxin for 8 damage, shadow spells could drain 1.5 times as much, blood spells could sneak 1/3 HP, and ice spells could hold your opponent an additional 5-10 minutes.
The Lunar staff unique has a chance of healing up to 5 HP to the caster. This does not depend on how high the caster strikes; if the caster splashes they could nevertheless be given 5 HP.
The instructor and master wands hit tougher when attacking larger creatures (giants, dragons and orks, oh my!) *. The master wand, naturally, will get a better incentive over the teacher wand. This does not use the special bar. Aside from that, the teacher wand can hit twice per throw (like the DDS) for 33.3% of the special bar and the instructor wand can do exactly the same for 25 percent of the pub.
The obsidian staff (Toktz-mej-tal) strikes 30% more difficult when in the Karamja Volcano*. Mystic battle staffs cast three spells in a time when using the special attack. This only applies when auto-casting modern magic spells. (Takes up 50 percent of the bar.)
Iban's staff hits 20% more difficult using Iban's Blast and if auto-casting. (This usually means that Iban's burst can hit 30)(75%) Ahrim's personnel has a prospect of lowering your foe's magic defense. (20%) The dramen team has a guaranteed hit of at least 30% the utmost hit of the cast spell. (This means that Ice Barrage includes a minimal success of 9.) This does not raise the maximum hit. Hits higher against buy OSRS gold summoned creatures. The slayer staff is 25 percent more accurate from the Slayer task*.