Always keep in mind that the first two Diablo games take a "show, don't tell" approach to lore, with the majority of the important information being hidden behind passing references and cryptic explanations, as with the third. Fan interpretations of the series' lore have been created in response to this development, and there have been countless examples of these interpretations on the internet. Beyond the soft-reboot, Diablo 3 introduced a number of continuity errors to the game's lore, inadvertently shifting the game's atmosphere from gothic horror to high fantasy without the players' knowledge.
As a result of this process, many inconsistencies were introduced into the logic and continuity of the Diablo lore, which ultimately resulted in the creation of the Diablo lore. A story centered on Heaven and Hell fighting it out for a speck of rock is bound to have inconsistencies, but the Diablo series' shift in focus has magnified those inconsistencies by a factor of several orders of magnitude. This is demonstrated by the fact that Diablo 2's remaster has maintained its popularity despite the fact that changes to the lore and even plot holes have been introduced into the games, preventing them from having a cohesive storyline.
It's not clear what it is about Diablo that makes it so dependent on the use of a vessel in order to function properly.
- Diablo's appearances have changed frequently in all three of the current games, and it's possible that one of the reasons for this is due to the fact that the composition of Diablo's vessel has an effect on his form, as it does in all three of the current games
- It should be noted that the first two participants were male, whereas the third participant was female, which helps to explain the significant difference between the two groups of participants
- Based on how easily other demons can manifest in their true forms in Sanctuary, it appears reasonable to assume that Diablo will be able to manifest in his true form without too much difficulty as well
Neither Belial nor Asmodan presented it in a way that gave the impression that it was straightforward. As a result of their appearance on the scene of the action, Mephisto, Duriel, Lilith, and Andariel reappear as their true demon selves on the scene of the action. The requirement for Diablo to manifest in Sanctuary appears to be more of a plot device than a genuine requirement for him to manifest there, even though he is the most powerful of them all. When one looks at the power structure, it becomes clear that nothing makes any kind of sense at all anymore.
'Diablo' is a video game in which the development team is constantly updating and improving the game's features.
The fact that Diablo is constantly resurrected or transported back to Sanctuary, which becomes tiresome and defeats the narrative purpose of the first two games, is yet another point in opposition to the Lord of Terror's activities. That he would keep returning to the same location over and over again was understandable at the time. Because the second return was unprecedented, it was determined that it was acceptable to return a second time.
If it's even possible to say so, Tyrael should have anticipated the third return with greater zeal than he actually did. Due to the extent to which he possessed power, it's possible that he could have imprisoned Diablo in the Void, similar to what Inarius did with Lilith, but he chose not to do so. The fact that this was possible during the time that Diablo and his two brothers were still reeling from their defeat at Sanctuary speaks volumes about the capabilities of Heaven's forces.
According to their mission statement, the Nephalems are comprised of the following members:
The publication of the Sin War books, as well as the introduction of the Sanctuary concept in the third game, has resulted in a significant shift in the purpose of the Nephalem, also known as the Sanctuary, from its original conception. Sanctuary and its Nephalem descendants / inhabitants were minor players in the grand scheme of things when compared to Heaven and Hell in Diablo 2, and even the first game. This resulted in an increase in the gloom and hopelessness of the surrounding atmosphere, which contributed to the overall effect.
Due to the Nephalem's power dampening device being destroyed in Diablo III, the humans of Sanctuary have been elevated to demigod status and are now battling both Heaven and Hell in their quest to achieve ultimate dominance over all. The nature of the changes that would have occurred as a result of the destruction of the Worldstone's relic was never fully comprehended by the people who lived through the event. The effects of the substance were ambiguous when it was tested, and it did not appear to be something that humans would benefit from, at least not in the way that we might expect. Heaven and Hell, for example, are now regarded as being relatively cheap and easily defeated, owing to this development.
Worldstone is capable of a variety of tasks, as listed below:
When it comes to supernatural powers that appear out of nowhere, the Worldstone has seen it all before; in fact, it has witnessed them all. Diablo 2's developers were unable to provide an adequate explanation as to what the Worldstone was intended to do immediately following Tyrael's destruction of the Worldstone. Many residents of Sanctuary believed that Sanctuary's protective barrier between Heaven and Hell served as a protective barrier that kept the city safe from harm. Tyrael's devastation is impossible to comprehend in its entirety, but it will have far-reaching consequences for the entire human race if it is not stopped before it is too late. Filling in the blanks is usually left to the imaginations of the players, who are expected to come up with something fresh and interesting.
As a result of Diabo 3's retcon, it was later revealed that the Worldstone was nothing more than a power limiter (or at the very least, a temporary one). Sanctuary worked to prevent the emergence of Nephalem superpowers among the human descendants because both Heaven and Hell were concerned about what they could become if they were allowed to develop. Also noted as a tool that enabled the creation of new worlds, it was sought after by both Heaven and Hell for use in their respective missionary endeavors. Also decided was that whoever controlled the stone would be in control for a millennium, meaning that Baal didn't even have to corrupt the stone in order for it to be corrupted. This implied that the stone could be corrupted without Baal being corrupted as a result. It was as a result of this that the stone became corrupted without the need for Baal to corrupt it in the first place.
Disparities in physical strength are prevalent. The Nephalem Hero has a number of allies who are willing to help him.
It's reasonable to assume that they were weaker before the Worldstone exploded, especially in light of the changes that have occurred within their ranks since the explosion occurred. While this may be true in theory, it is not the case in practice, as evidenced by the first two Diablo games, which serve as a testament to this point of view. For the Nephalem to triumph over the three Prime Evils and achieve victory over the three Primordial Evils, it was not even necessary for them to break free from the Worldstone's proverbial chains. It was enough that they broke free from the Worldstone's chains.
This type of achievement, when considered in the context of Diablo 3's chronology, calls into question the recently discovered strength of the Nephalems. It will make no significant difference in the final outcome as long as their hampered forefathers were able to complete the task. Both Heaven and Hell's justifications for attempting to keep Sanctuary open are inconsistent, and those arguments only serve to highlight the inconsistencies in their respective arguments.