Rocket League Trading as they rank up on a somewhat regular basis

Rocket League Trading as they rank up on a somewhat regular basis

The changes to progression mean that XP will new be earned in online matches, as opposed to offline matches, removes the level cap of 75, and flattens the amount of XP needed to advance a level. Leveling up under the new system earns the player a random item of uncommon or better quality; that replaces the existing system of random drops. Level titles will now be unlocked at certain XP milestones, although all existing titles a player has earned will remain with them.

The Progression Update will also add “Clubs,” which allows players to organize and compete as a team under a custom tag. Clubs will support up to 20 members.As for Rocket Pass, that will be a premium means of acquiring all of the new content for Rocket League’s currently running event. All of that content can still be earned as unlockables through free play, which Psyonix said back in June would take about 100 hours of play to collect.

Rocket League will receive an update to www.mmobc.com its level progression system on August 29th, with the much-awaited Rocket Pass following a week later. Psyonix clued us in on the upcoming changes to level progression in Rocket League with May's Summer Roadmap announcement, but the new "Clubs" feature is a total surprise.In short, the new level progression system aims to have players rank up at a consistent interval, replacing the system of exponentially increasing XP requirements between levels. The new system hopes to provide a more rewarding level progression experience to players, and players will earn a random item upon each new level they earn. The new progression system goes hand-in-hand with the upcoming Rocket Pass, as players will earn items from the active Rocket League Trading as they rank up on a somewhat regular basis.