Elden Ring Runes provides a variety of builds for players to experiment with and have fun with. Since the game has infinite replayability, the potential of having new knowledge about each playthrough is comparatively high.
For each goes to be fantastic, you should have invested points into different stats every time, concentrating on one primary stat along with a couple of secondary stats.
This time, we’re concentrating on Strength with builds revolving around the stat.
Before we obtain into referring to actual builds, we'll first have to know what is really a Strength build. The focus of the Strength build is going to be heavy weapons or great shields which have high Strength requirements. Since they are quite heavy, they can be slow with regard to attack and defense, particularly when you compare them to dexterity weapons and magic users.
Best Strength builds in Elden Ring
Strength builds are actually fun to experience because you obtain the satisfaction of destroying many of your enemies in a handful of swings. The heavy swings do make you open to counter-attacks should you aren’t careful, so positioning is essential. If you feel like Strength may be the way to go and wish for a challenging playthrough, try the builds we now have listed below.
Since there isn't any objective best build-in elden ring items for sale, we now have listed out several builds you can test out and feel for yourself which would suit you should.
These builds are sorted by progression, with a few builds that actually work best for the first game, some for that mid-game, and some for that end-game. Feel free to switch your builds up should you feel like they've peaked at any point over time.
Early-game Strength builds
The early game builds work perfectly for characters from level 50 to level 80. This may be the point where you’re still probably having your footing and learning the ropes. The best armaments aren't quite open to you yet, which means you make the best of that which you find.
1) Champion
Recommended Level: 50
Primary Stats: Strength, Endurance
Secondary Stats: Vigor, Mind
Weapons: Lordsworn’s Greatsword, Claymore
Armor: Banished Knight Set
Talismans: Any talisman that provides you bonus damage or stats
Weapon Skills: Golden Vow, Determination
Spells: N/A
The Champion build is a perfect starting build for anybody who wants to get accustomed to how the Strength playstyle works. The Banished Knight set that you simply wear will shield you from most early damage so that you simply can learn your tanking limits. The damage of the build originates from your two weapons, Lordsworn’s Greatsword and also Claymore.
Both the weapons are powerful choices for a Strength build, however, they really shine with two Ashes of War. Golden Vow (in the Golden Halberd) can be applied on a single weapon to buff your attack and defense while Determination buffs the next attack with 60 % increased damage. A combination of both of these abilities can make short work associated with a foe that will get in your way in the first game.
2) Colossal Knight
Recommended Level: 50
Primary Stats: Strength
Secondary Stats: Vigor, Endurance
Weapons: Greatsword
Armor: Any heavy armor set (as heavy as you possibly can to avoid fat rolling)
Talismans: Any talisman that provides you bonus damage or stats
Weapon Skills: War Cry
Spells: N/A
The Colossal Knight build revolves around the all-purpose Strength weapon, the Greatsword. This weapon isn't just one of the perfect for any Strength build however it can also be infused with any Ash of War you will need. In this case, we opt for the War Cry skill to buff the build much more, providing bonus damage and increased Strength for that duration from the buff.
War Cry also changes your strong attacks to charged attacks that will get stronger the longer you charge them up. If you get your hands around the Axe Talisman and also the Roar Medallion, your War Cry gets even stronger. The Roar Medallion buffs your War Cry damage by one more 15 percent as the Axe Talisman boosts the power of the charged attacks by one more 10 percent, which makes them perfect for this build.
Mid-game Strength builds
The mid-game builds work perfectly for characters from level 90 to level 120. At this stage of the game, you may be used to most of your attributes, which may be Strengths. If you have explored lots of caves and side dungeons, you'd have acquired most of these armaments already.
Primary Stats: Strength
Secondary Stats: Vigor, Endurance
Weapons: Prelate’s Inferno Crozier, Sacred Seal, Dagger
Armor: Lionel’s Set
Talismans: Roar Medallion, Axe Talisman, Green Turtle Talisman, Lord of Blood’s Exultation
Weapon Skills: Barbaric Roar
Spells: Flame Grant Me Strength, Bestial Vitality
The Colossus Guardian build uses the colossal weapon Prelate’s Inferno Crozier to output heavy levels of damage in tandem with Barbaric Roar which increases your damage output even more. Flame, Grant Me Strength may be the perfect incantation to make use of with your Sacred Seal since it will buff up both physical and fire damage, each of which benefits the Prelate’s, Inferno Crozier.
Use Bestial Vitality to maintain your assault since you are going to be taking damage when you dish it. Because of this, armor sets like Lionel’s Set rich in poise are perfect to make use of. If you use the Blood affinity in your weapon, you are able to buff the Hemorrhage effect by using it in combination using the Lord of Blood’s Exultation talisman, resulting in multiple causes of damage.
Primary Stats: Strength, Faith
Secondary Stats: Vigor, Mind
Weapons: Clawmark Seal, Blasphemous Blade, Cinquedea
Armor: Any heavy armor set (as heavy as you possibly can to avoid heavy rolling)
Talismans: Ritual Sword Talisman, Radagon’s Soreseal, Green Turtle Talisman, Dragoncrest Shield Talisman +1
Weapon Skills: Taker’s Flames
Spells: Golden Vow, Flame Grant Me Strength, Stone of Gurranq, Beast Claw, Bestial Sling
The Blasphemous Beastmaster build uses the titular Blasphemous Blade the build involves. The Clawmark Seal may be the perfect off-hand weapon within this build to make use of beast incantations that can be accustomed to taking down tough enemies from long range. If they survive the burst damage and get closer, Taker’s Flame will finish them off while healing you up.
The Cinquedea is really a weapon that further boosts beast incantations whilst scaling with Strength, which makes it the perfect swappable weapon when you decide to make use of the incantations. Golden Vow and Flame, Grant Me Strength round off this build by buffing your attack and defense further.
End-game Strength builds
The end-game builds work perfectly for characters as much as level 150 and beyond. This is where you begin feeling the late-game power spike from most enemies. Everything hits harder and won't go down easily, therefore it would be perfect for you to go all out together with your choice of armaments with one of these builds.
1) Royal Frost Knight
Primary Stats: Strength, Intelligence
Secondary Stats: Vigor, Endurance
Weapons: Royal Greatsword, Clayman’s Harpoon, Eclipse Greatshield
Armor: Haima Flintstone Crown, any heavy armor set (as heavy as you possibly can avoid heavy rolling)
Talismans: Shard of Alexander, Radagon’s Soreseal, Great-Jar’s Arsenal, Carian Filigreed Crest
Weapon Skills: Wolf’s Assault, Ice Spear
Spells: Scholar’s Shield
The Royal Frost Knight build involves taking down your foes using the power from the Royal Greatsword’s Wolf’s Assault skill to inflict frostbite on your enemies. Since the build involves frostbite, using Ice Spear using the Clayman’s Harpoon will raise the chances of successfully inflicting frostbite on all of your foes.
Depending on the situation, you are able to swap together.
The Eclipse Greatshield is the defense of preference to negate incoming damage. It can be buffed with Scholar’s Shield to let you absorb much more damage (should you choose to equip a Staff inside your right hand).
The Shard of Alexander improves your skill damage even further as the Carian Filigreed Crest reduces your FP costs, so ensure that you include both.
Recommended Level: 150
Primary Stats: Strength, Faith
Secondary Stats: Vigor, Endurance
Weapons: Giant’s Red Braid, Clawmark Seal, any Greatshield
Armor: Any heavy armor set rich in poise (as heavy as you possibly can avoid heavy rolling)
Talismans: Fire Scorpion Charm, Ritual Sword Talisman, Shard of Alexander, Great-Jar’s Arsenal
Weapon Skills: Flame Dance
Spells: Flame Grant Me Strength, Golden Vow, Black Flame, Black Flame Ritual, Flame Fall Upon Them
The Flame Dancer build may be the final build also it uses the Giant’s Red Braid since it's the weapon of preference. Its Flame Dance ability may be the centerpiece of the build also it uses the whip’s bonus range to its fullest. The ability deals fire damage so pairing it having a Fire Scorpion Charm to improve your fire damage is really a no-brainer. Pair that with having a Ritual Sword Talisman to deal much more damage in case your HP is full.
Since fire damage may be the key for this build, complementing it with incantations like Black Flame, Black Flame Ritual, and Flame, Fall Upon Them is perfect. Since you are going to be vulnerable between attacks, employing a Greatshield to bar attacks after which using the whip’s bonus range to bar counter your enemies is the best defense in many situations.