Diablo 2: Fire Ball Nova Sorceress Guide

With Nova for that Devilkins and Fire Immune Unique monsters, and Fire Ball for anything else, this hybrid Sorceress is unstoppable within this top-tier Max Level Area

 

Magic Find The Pit is just like a pro using the Fire Ball Nova Sorceress. With Nova for that Devilkins and Fire Immune Unique monsters, and Fire Ball for anything else, this hybrid Sorceress is unstoppable within this top-tier Max Level Area.

When you are looking at Solo-farming, this build has little competition. High mobility, high Magic Find, strong Damage options, and smooth transitions get this to build both exciting and effective. Even though she focuses on Elite Hunting in The Pit, this Sorceress holds her own in any of the top-tier Farming Spots, including most Terror Zones. With a few tweaks towards the Standard Build and strategic utilization of Static Field, the Fire Ball Nova Sorceress is even able to beasting down monsters in Max Player Count games. Swapping between two various kinds of Elemental Damage, this build truly comes online once acquiring Infinity for that Mercenary. She's Electric...she's Fire...this is the Fire Ball Nova Sorceress!

Sunder Charm Setup

The Fire Ball Nova Sorceress doesn't benefit much in the new Sunder Charms because she will already cope with most Immunities using the Skill the monsters aren't Immune to ( Fire Ball for Immune to Lightning mobs and Nova for Immune to Fire mobs). At best this build may use Flame Rift to cope with Uniques which are Immune to both Fire and Lightning.

Terror Zones

The new Terror Zone mechanic reveals a wide range of farmable areas. The following list highlights the very best and worst Terror Zones with this build. Since this build deals with both Fire and Lightning Damage, it farms most Terror Zones efficiently around the Standard setup. Learn more about Terror Zones here and find out how they compare in our Terror Zone Tier List.

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Best

Pit - High Density, Easy Mobility, Many Elite Groups, Quick Access

Underground Passage + Dark Wood - High Density, Many Elite Groups, Quick Access

Stony Field - High Density, Easy Mobility, Quick Access

Tristram - High Density, Many Elite Groups, Easy Mobility, Quick Access

Black Marsh + The Hole - Many Elite Groups, Easy Mobility, Quick Access

Worst

Provincial - High Elemental Damage, Tanky Enemies, Immunities

Chaos Sanctuary - High Physical Damage, High Elemental Damage, Tanky Enemies, Immunities

Outer Steppes + Plains of Despair - High Elemental Damage, Tanky Enemies, Immunities

River of Flame + City from the Damned - High Physical Damage, High Elemental Damage Tanky Enemies, Immunities

Act 2 Sewers - High Elemental Damage, Immunities

Skills

Put 1 Point into each of the following Skills:

1. Telekinesis

2. Teleport

3. Static Field

4. Lightning Mastery

5. Frozen Armor

6. Warmth

Max the following Skills within this order:

1. Fire Ball

2. Nova

3. Meteor

4. Fire Bolt

5. Fire Mastery

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