Market Overview:
In-Flight Entertainment Market Size is expected to reach USD 6.13 Billion by 2032, registering a CAGR of 10% by 2023-2032.
As per Market analysts, the global market is anticipated to witness growth owing to the factors such as the increase in the use of personal devices for availing in-flight entertainment service as well as technological advancements. However, the Market will face challenges and restraints due to high cost to implement and strict regulations during the forecast period.
Technological advancements in the satellite in the In-Flight entertainment market CAGR will support. As per Market analysts, the Market based companies will face certain challenges during the forecast period 2020 to 2027. The In-Flight Entertainment Market research report provides in-depth analysis of the platform, product type, region, service type, and technology segments. The Market research report presents factors such as the growing use of personal devices that could slow down the Market's growth.
Key Players:
The key players in the In-Flight Entertainment Market are FDS Avionics Corp (US), Inmarsat PLC (UK), Global Eagle Entertainment Inc. (US), Gogo Inc. (US), Honeywell International Inc. (US), Lufthansa Systems (Germany), Panasonic Avionics Corporation (US), Collins Aerospace (US), SITAONAIR (Switzerland), Thales Group (France), Viasat Inc. (US), and Zodiac Aerospace (France).
Competitive Landscape
In-flight entertainment has seen tremendous growth, due to the growing passenger traffic and the rise in demand for effective MRO solutions. However, a growing number of consumers using personal devices and ineffective marketing would challenge the companies active in the Market. Furthermore, companies using growth strategies to stay ahead in the global In-Flight Entertainment Market are expected to help the market during the forecast period 2020 to 2027. As the Market report suggests that the Market will register a CAGR of 13.07% and reach a considerably high valuation, the market report highlights key areas Market based companies need to focus on. The Market research report projects a long term growth till 2027. Based on Market’s analysis on the basis of SWOT and Porters’ Five Force Model, the Market will rise during the forecast period 2020 to 2027, however the companies need to move ahead with caution. The market research report highlights such key areas.
Market Segmentation:
The In-Flight entertainment market data has been segmented into platform, product type, region, service type, and technology. Based on the segment, which is the platform, the market is categorized on the basis of narrow-body aircraft, business jets, and wide-body aircraft. The global market for In-flight entertainment is further segmented based on product type into hardware and connectivity & communication. Furthermore, the market, on the basis of technology is segmented into air-to-ground technology and satellite technology. Based on the segment, which is technology, the market is categorized on the basis of service type video display systems, data connectivity, flight tracker, and others.
The Market report offers comprehensive study of the In-Flight Entertainment Market segments including platform, product type, region, service type, and technology. The analysts have also studied the Market's spread across the regional markets across many of the Market’s segments at country levels. The platform, product type, region, service type, and technology segments spread across the Market along with the subsegments are studied. The global market for In-flight entertainment is spread across various product and service-based segments. The market research report highlights these key segments and offers forecasts based on primary and secondary data. The global Market research report presents key company profiles of organizations active across the Market.
Regional Analysis:
Strict corporate policies may hinder the In-Flight Entertainment Market growth. The Market research report suggests that companies in the Market could be supported by onboard connectivity gaining significance in aircraft as well as an increase in the number of aircraft deliveries during the forecast period. The market is set to register growth at a high CAGR owing to these key factors. The Market is spread across North America, Europe, Asia-Pacific, and other parts of the world. As per Market analysts, the Market is set to witness tremendous growth across platform, product type, region, service type, and technology segments. The global Market’s North American region covers Markets across the United States, Mexico, Canada, and others. Businesses present in the In-Flight Entertainment Market are also profiled and their strategies have been presented in detail in the Market research report.
The In-Flight Entertainment Market across the European region covers Italy, France, Germany, and the United Kingdom. Furthermore, the Market research report provides details about the APAC region covering Markets from China, India, Australia, Japan, and others. The Market is also active across several other parts of the world. The Market report covers all these key regions including the Middle East, Africa, Brazil, and others active in the global Market.
Industry News
Officially, digEcor purchased Collins Aerospace's company in-flight entertainment (IFE) business. Rockwell Collins, which the United Technologies purchased in 2018, originated the contract. The completion of this merger and the incorporation of digEcor with this important company signals the start of a thrilling new digEcor chapter – now called Burrana. This purchase puts together a family of head rest and overhead technologies former Rockwell Collins, and also PAVES on-demand, TEE, ETES and digital solutions with digEcor's products: GLIDE, Power, and Lighting.
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