Dark and Darker - Artwork From Press Kit Showing Dungeon Delver Dealing With Some Odd Magic
When it comes to Wizards and Weapons, the Dark And Darker Gold two don't exactly mix well. Wizards are Spell-casters, after all, it doesn't make sense for them to also be skilled in swinging swords around.
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Still, there are a few options for a Wizard if it comes to melee combat, and there are also some options when it comes to the catalyst they use to cast Spells. For both, these options are best:
Spellbook: All three spellcasting options, the Staff, Spellbook, and Crystal Ball can all have a variety of extra benefits on them depending on rarity. But, at a base level, the Spellbook is the catalyst option players seemed to gravitate to. This spell-casting catalyst increases a Wizard's movement speed by the most overall, which actually makes a big difference.
Crystal Ball: The difference between the three Spell catalysts is pretty simple. The Staff is the default option and has melee attacks of its own, the Spellbook is faster all around but offers no melee options, and the Crystal Ball is the middle ground between the two in regard to movement speed, but players could also equip a Dagger or something in their other hand at the same time.
Crossbow: That's right, Wizards can absolutely run Crossbows, but it's really only worth using once or at most twice during a match, and only once a Wizard is out of Spell casts. Still, tricking an enemy into thinking a Wizard is out of Spells, only to pull out a Crossbow and launch a bolt into them is a surprisingly effective strategy. Dark and Darker - Wizard Casting Three Different Spells, Side By Side
Rondel Dagger: Again, if it ever does come down to melee combat, a Wizard loses 90 percent of the time. But, having a Rondel Dagger as a secondary or equipped alongside the Crystal Ball improves those odds at least a little bit. The Dark And Darker Gold for sale Wizard's Expansive Repertoire Of Spells