Rocket League developer Psyonix wants you to know the chances of scoring a black market item for your ride, up front. Drop rates are as follows: rare (55 percent), very rare (28 percent), import (12 percent), black market (1 percent), painted attribute (25 percent), certified attribute (25 percent). "These drop rates have been the same since our Crates and Keys system launched in September 2016," the Psyonix blog post says.
In a bit of further clarification, the developer divulged how the soccer-with-cars game determines what items show up in the loot crates you're unlocking. "The system first determines what rarity level to www.mmobc.com choose from based on the percentages listed above. Next the system determines which item within that rarity group is dropped.
"If you're receiving an Import-level customization item from the Impact Crate, for example, each of the three Import items in the Impact Crate have an equal chance of dropping. Finally, the system determines if the item will drop with painted and/or certified attributes."
In a vacuum, this is welcome news. But when Rocket League Prices take a step back and consider the broader context, that's where it gets interesting. EA has come under fire for its loot box system (specifically in Star Wars Battlefront II and Need for Speed Payback). On an investor's call earlier this year, the company declared that all loot crates were gambling, but because people were aware of the odds of getting a specific player up front in FIFA's Ultimate Team mode, those definitely weren't gambling.