Mobile Augmented Reality Market Share Analysis by Offering: Software, Services

Mobile Augmented Reality Market Share refers to the proportion of the total market revenue or value captured by different players within the mobile augmented reality industry. As the adoption of augmented reality (AR) technology continues to grow, particularly in the mobile sector, underst

The Mobile Augmented Reality Market size was valued at $ 17.08 bn in 2023 and is expected to grow to $ 158 bn by 2031 and grow at a CAGR Of 32 % over the forecast period by 2024-2031.

Market Scope & Overview:

The most recent Mobile Augmented Reality Market Share analysis examines forecasts and estimations for all research areas for both international and local markets. The study's comprehensive market assessment of key regions like North America, Europe, Asia Pacific, the Middle East, Latin America, and the Rest of the World is valuable for existing businesses, potential new entrants, and potential investors. The market statistics were produced by using both primary and secondary sources. Several aspects of the industry have been looked into in order to provide a comprehensive and thorough understanding of the market, including the supply chain, downstream consumers, and sourcing strategy.

Readers who purchase the study report will also receive a market positioning analysis that takes into account elements like target consumer, brand strategy, and price strategy. The market size is determined using all of the segments and sub-segments chosen for the study. The market sizing research uses top-down and bottom-up methodologies to validate and confirm the accuracy of the data. To forecast revenue share, the study uses prior market data. This Mobile Augmented Reality Market Share analysis looks at market trends, notable businesses, supply chain trends, technological advancements, important discoveries, and long-term goals.

Market Segmentation:

In order to determine the market's true potential, the research report analyses all market categories and sub-segments. With the assistance of the Mobile Augmented Reality Market Share segment study, ascertain how each category will impact market expansion over the ensuing years. Market segmentation, including type, industry, and channel sectors, as well as market size, both in terms of volume and value, are also included in the analysis. The integration of customer data from other industries will be advantageous to manufacturers.

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KEY MARKET SEGMENTATION:

By Offering:

-MAR Software (AR application platforms, AR SDKs)

-MAR Services (AR Design & Development, Deployment & Support Services)

By Type:

-Marker-based (Passive Marker, Active Marker)

-Marker-less (Model-based, Image Processing-based)

-Anchor-based

By Device Type:

-Smartphones

-Tablets

-Personal Digital Assistants (PDAs)/Handheld Gaming Consoles

-Other Devices (Smart glasses, Wearables)

By Application:

-Aerospace & Defense

-Consumer (Gaming, Sports & Entertainment)

-Healthcare

-Commercial (Tourism & Sight-seeing, E-learning, E-commerce & Marketing)

-Enterprise (Manufacturing)

-Others (Architecture & Building Design, Geospatial Mining)

Competitive Outlook:

In the report's concluding section, a descriptive section is included that talks about the viability of new projects that may soon be successful on the worldwide market as well as the overall scope of the global market in terms of investment viability in various Mobile Augmented Reality Market Share industry sectors. For each of the major competitors in the market, the research includes their current company profiles, gross margins, selling prices, sales income, sales volume, product specifications with images, and contact details.

KEY PLAYERS:

The Major Players are boogie (Us), FITC (Us), Apple (Us), Samsung Electronics (South Korea), Blippar (UK),MAXST (South Korea), Zappar(UK), Magic Leap US), Upskill (US),Atheer (US), Marxent Labs (US), Appentus Technologies(India), Inglobe Technologies(Italy), Augment (France), Niantic (US), NEXT/NOW(US), 8ninths (US), Groove Jones (US), VironIT (US),Scope AR (US), EON Reality (US), INDE (UK), HQSoftware (Estonia), Talespin (US), Wikitude (Austria), Scanta(US), Craftars (Romania), and BidOn Games Studio (Ukraine). and other players are listed in final report.

Key Highlights of the Mobile Augmented Reality Market Share Report:

  • How COVID-19 will affect how businesses operate and how much money will be made in the target market.

 

  • Accurate spotting of present tendencies as well as glaring modifications in customer behavior.

 

  • A thorough examination of the elements affecting market expansion in the ensuing years.

 

  • A comprehensive examination of the market's competitive landscape and in-depth information on particular suppliers

Conclusion:

The mobile augmented reality (AR) market has experienced robust growth driven by advancements in smartphone technology, increasing adoption of AR applications across various industries, and growing consumer interest in immersive experiences. With the proliferation of powerful mobile devices equipped with high-resolution cameras, sensors, and processing capabilities, the AR market has witnessed a surge in both the availability and sophistication of AR applications.

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