That entire dynamic is completely gone in OSRS

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New content is recycled PvM mechanics from OSRS gold, we see some other new purposeful high level skilling updates, lore, or quests. Maybe one day.Honestly that's kinda okay with me, means that they were able to utilize RS3 as a makeshift beta evaluation for RuneScape, only attracting over the stuff they know works well and can be balanced. That said I've never played RS3 so it's all new to me, when I played a whole lot of RS3 earlier OSRS I bet I'd find it far more annoying. That the thing that is atleast will probably go with the up quest. Moving out that newcomer quest region a tad more substantial.

I remember a questionnaire being for clues. I voted against it since it didn't define a limit for the amount of could be piled. I'd be fine with keeping a few, such as your proposed numbers, so that a hint drop doesn't mean you need to stop your existing task to finish it instantly if you would like further hints. I just don't want infinite clue stacking to prevent people from stockpiling loads of them to get efficiency-scape clue farming in contrast to the periodic breaks they are intended to be. League that was twisted showed that the hints that were stackable were also broken. It was certainly fun to have the ability to complete an Abby superhero job with dozens of hard and elite hints, and do more than 100 clues in a sitting, but just like a lot of league relics, its simply too far from the initial notion of OSRS. Both were fine at the league but no more location in the game, although I'd love WT chilly protection or the resource transportation relic.

And on a different note, clue rewards would be devalued since there are more clues coming to RuneScape. They worth doing so it enough to create an impact as is, and even with a limitation of five. Leagues was outstanding because all the measures were guaranteed to be in one area of RuneScape. I mean, seriously, teleporting out and shifting gear is bothersome, but it doesn't take that long. I really don't think doing them and doing every clue when they drop than rescuing them up would require that more. The actual advantage has been able to do all the steps. I have serious doubts that being able to take three hards or two elites at once could be game-breaking.

I have got two that appear to catch me a lot of shit when I talk about them on this sub. The passing mechanisms in RuneScape are completely neutered (such as after this update) and fly in the face of the soul of rs2. Rs2 proved to be a match that is dangerous. Death was in the back of the deaths of other players as well as your head, your possible death. Seeing somebody running around on reduced hp was a huge adrenaline rush since you could get free shit. While you were afk virtually every event could turn around and kill your ass. The danger of passing created an extremely interesting meta-dynamic throughout the whole game where whenever you're doing something remotely dangerous, you needed to make a determination about how much gear you wanted to bring along, to strike the right balance between speed (due to good/expensive gear) and hazard and your level of ability and confidence.

That entire dynamic is completely gone in OSRS, and I've never quite understood why a community who's frequently so discriminated against change (sometimes without even any good reason) seems so broadly accepting of such a basic change to the spirit of RuneScape. The way death worked in RuneScape was a thing which set it apart from other MMOs such as WoW. People too often place their interests above the wellbeing and longevity of RuneScape when voting in polls. We will need to let Jagex include and upgrade items that are big to RuneScape. Big updates are an ancient sport like OSRS's lifeblood. There are a few important"off limits" areas for this community, where it seems like it's almost impossible for cheap RuneScape gold Jagex to pass on an upgrade, including new skill(s), new training methods, and fresh powerful items/gear.