This is sadly a matter of game design

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But it is certainly dead for the Horde. In a turn around had happened to Incendius. In selecting a balanced server I'd neglected my guild. At first I wanted to attribute the wow gold classic players to compelling items to this level of griefing and toxicity which induced so many people to feel helpless against the onslaught.

And there are things that we could have achieved that other servers have done to avoid these sorts of situations. Such as running into Blackrock Mountain and establishing arrangements between Alliance and Horde for Darkmoon Faire week. We might have colluded more to ensure that our server would remain healthier and stand the test of time. However, with imperfect information regarding Horde morale as well as the truth of the situation of what might happen and eventually did happen: Just how were we supposed to understand?

This is sadly a matter of game design and individual psychology that I can not even fathom answering. That having been said, here are the problems we confront with transfers: Skewed Alliance/Horde ratios leading to boom-bust servers. (Stalagg, Skeram, and now Incendius).Real money trading using server transfers. Transferring low level personalities for $25 from a deceased server where funds are simple to farm to a higher pop server which is more aggressive. People today use these transfers to mule around big ticket items like edgemasters and cloudkeeper legplates in an effort to increase a gold seller's inventory of gold on servers which are more difficult to farm gold that the conventional way.

Botting and Multiboxing (This is already a huge post, and I think this one deserves attention, just not here). The third point deserves some explanation, and that I hope that the Devs are taking appropriate steps to eliminate this possible issue. There will be hosts that have the materials ready to turn daily 20, when the war effort begins. This is nothing but. And with forms and spreadsheets it makes it super simple to track all the materials that are necessary.

For instance, Firemaw (EU) has projected turn ins every day and goals that they need to hit before July 15th. It is looking quite promising for cheap wow classic gold them to be able to do it on day 1. Why are they doing? Because they are players playing a game which was our for years now. Because they could.

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