Acceleration ratings are meaningless in Madden

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Except JJ Arcega-Whiteside'd Alshon and 99 acc went into Madden 21 coins practice style with 2 receivers with height and weight and evaluations had 0. Alshon on the best is roughly one step short of where Arcega-Whiteside is on his side of the area. This was All-pro with pace parity. Here is the image in reference. JJ also feels much smoother coming out of moves, Alshon takes a couple of seconds longer hitting his next equipment than JJ does, while perhaps not sprinting. Interesting! I'm guessing they're running In paths here? Can their route evaluations compare? In getting the players run in a straight line, my goal was to eliminate as many variables as possible, but it looks like I will have to make a followup video to look into a lot of things!

I am pretty sure I just see the difference with RBs. Low Acc RBs do not have second/third gear and it shows when they get hawked down on long runs.I consistently felt just like my taller backs become caught less frequently. Idk it only feels that way.Someone mentioned elevation being a factor in the YouTube remarks, I definitely think I'll have to look at a video that is future! Take my word for this, my big 6 foot backs with 90 90 acceleration and rate get captured less then a Phillip Lindsey kind back. But that is only if they achieve full stride.

Testing players does not use acceleration evaluations as much as it uses the release ratings. Yeah that's what I had been thinking, he has ta factor in launch, for a RB Henderson has a crummy RLS cause, plus if DRR variables in on 9 routes too I wonder. That is a fantastic point, I never thought about that. But do release evaluations apply here? I'll be honest I am not 100% sure what discharge evaluations do, but according to a single consumer on Google:"Release is how successful your receivers (RB/WR/TE) are against press coverage. The higher your release score, the better you can beat press coverage" Came here to say this also. if anything I would presume the HB would make it later on a path. It matters when you've ball in hand and you also do some guide jukes ect.

A test ran a few months back and reached a different conclusion. You are right that you are not going to have the ability to tell the difference between a man with like 95 accel and 87 accel. But if you do an evaluation between 2 men keeping everything else constant with one participant with 1 acceleration as well as another with 99 acceleration there is a difference. That you will definitely have the ability to tell the difference even if you go to enjoy 70 vs 99 accel. Obviously thats entirely impractical and wouldn't ever be something you would encounter, but to say acceleration ratings are"literally meaningless" is a small reach. I agree that they don't mean all that much though.

I love the feedback man! I suppose it never crossed my mind to adjust the player ratings to check the ends of this spectrum, but it is probably worth look into later on. With regards to 70 vs 99 accel, that was why I put the Tyreek Hill vs Nick O'Leary test in there and demonstrated that we can forecast the separation based on their pace, even though their stride evaluations were. But you are right, a more accurate name would likely be"acceleration ratings have a negligible impact", but that's not likely to buy mut coins catch people's attention as easily!