This brings me back to something I said when Bachelor Fridge was released a couple of months ago. Jagex was becoming overly excited by OSRS Gold games that involved strategy. This I discussed with my buddies. A lot of the latest FunOrb games revolve around strategy. Jagex has developed this pattern over the years. Some games are more successful than others.
I'm not suggesting that the new skill will be referred to as Strategy or anything like that. I'm not even going to try to figure out what the new skill name might be. However, I think that this skill could have some strategy component. RuneScape is not going to be dismissed as a series of clicks or repetition. Strategies are a technique that can be used by itself and have an effect upon the other abilities.
Let me explain the way it can work. Since the new skill can benefit the existing skills, I believe it will be a part of all current skills which will have an option to plan your strategy or you could learn how to create and use new items. For the first example, certain tasks (such as cooking and mining) might include the option of a Strategy On/Off button, which allows you to enable or disable the strategy mode.
The strategy mode allows you to train the new ability and could increase the frequency of your product. You may have access to recipes or formulas that require you to use a specific strategy when cooking or producing food.
It's hard to think of what the new skills would be able to stay away from repetition. Is it possible that people will get hang of it and go into a certain zombie state where they lifelessly practice the ability without thinking about it? It is important to buy runescape levels recognize that the strategy thing will be complicated. There are numerous elements to consider: timing, randomness and the environment. Similar to minigames such as Barbarian Assault and Burgh de Rotht ramble, the player will need adapt to the environment.