RSVSR Tips for ARC Raiders On Deaf Ears Quest Walkthrough

In ARC Raiders, "On Deaf Ears" sends you through Stella Montis to grab four research clues—reception logs, lecture notes, medical prototype files, and workshop shipping papers—then extract and brief Lance.

I keep bumping into Lance in Speranza, and yeah, "On Deaf Ears" is the quest that sticks with you. It's not just another loot run. You're chasing old Exodus research because half the Raiders out there can't hear straight anymore, and you can feel that idea every time a blast goes off indoors. Before you drop, it's worth checking what you're short on—spare meds, throwables, whatever—because having the right kit from ARC Raiders Items can take the edge off when the route gets messy and you don't wanna improvise under pressure.

Business Center Stops

Your first two objectives are basically a warm-up, but they still trip people up. In the Business Center lobby, go for the reception desk and the cluster of computers. Only one terminal actually holds the guest log you need, so if a screen doesn't prompt, don't stand there mashing interact—just slide to the next one. After that, cut over to the Auditorium. It's a big lecture space, and the terminal with the researcher's notes is usually obvious once you're in. Upload it and the quest should tick immediately, which is nice for once.

Medical Research Wing

Then the tone changes. The Medical Research wing is usually higher up, and it feels tighter, louder, and way less forgiving. You're not looking for another office PC here. It's a more "lab" terminal, the kind that stands out with a different shape and setup, and it's the one that mentions the actual prototype hearing tech. Getting there is the hard part. Hallways loop, doors funnel you into bad angles, and ARC patrols love to catch you when you're staring at signage like a tourist. Move slow, clear corners, and don't be scared to back off and reset if you hear another Raider moving nearby.

Assembly Workshops and The Buggy Bit

The last objective swaps screens for paper. Head to the Assembly Workshops, up into the second-floor office area, and look for printed shipping logs on a desk or tucked into a cardboard box. This is also where the quest can act weird. Sometimes the prompt won't show, or it'll show and not count. If that happens, shuffle your position, look from a slightly different angle, and try again. If it still won't register, it's not you—just extract and plan to recheck on your next deployment, since progress carries across runs.

Extraction and Payoff

Once you've got the logs, the job is staying alive long enough to leave. Stella Montis can feel like a maze when you're stressed, and that's exactly when rival players start hunting. If you've got a Raider Hatch key, bring it—it can save you from a long, noisy route. Back in Speranza, Lance pays out with the Navy Blue Warden color variant plus useful throwables like Lure Grenades, Noisemakers, and the Shaker, and if you ever wanna top up supplies or grab gear without wasting an evening, RSVSR is a solid option for picking up game currency or items while keeping your next run simple.

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