Once inside, look for the massive "Reception Business Center" signage on ARC Raiders Coins the wall. This confirms you're in the correct area. Behind the main reception desk, you'll find a computer terminal. Interact with it to retrieve the researcher's guest logs and complete the first quest step.
This area is relatively open, so stay alert for both ARC patrols and other players passing through.
Accessing the Lecture Notes
The second objective is conveniently close to the first. From the reception desk, turn immediately to the right and enter the Auditorium.
Inside the Auditorium, head toward the front of the room where the speaker's desk is located, facing the rows of seats. There is a single computer terminal on this desk. Interacting with it will give you access to the researcher's lecture notes and complete the second step.
Because this room funnels players through narrow entrances, it's wise to clear or scout the area before interacting with the terminal.
Finding Prototype Information in Medical Research
This is the most dangerous leg of the quest and requires crossing a large portion of Stella Montis.
Your goal is the Medical Research section. The fastest route is:
Head west from the Lobby
Cross the Loading Bay
Continue into Medical Research
The Loading Bay is particularly hazardous due to the frequent presence of a Bastion, which can quickly end a run if you're careless. To reduce risk, it's strongly recommended to stay on the upper level and use the zipline to cross the bay instead of traveling along the ground.
Once inside Medical Research, any computer terminal will fulfill the objective. There are multiple valid terminals throughout the area, so you don't need to search for a specific one. Simply interact with a Medical Research computer to obtain the prototype data and complete this step.
Retrieving the Printed Shipping Logs
The final objective sends you to the Assembly Workshops, a location players may already recognize from the "With A View" quest.
Unlike earlier steps, this one does not involve interacting with a computer. Instead, you need to retrieve physical documents.
Navigate to the control room in the northeast section of the Assembly Workshops, located on the top floor. Inside the control room, check the corners carefully. The printed shipping logs are sitting on top of a cardboard box.
Interact with the logs to collect them and complete the final quest objective.
Quest Completion and Rewards
Once the shipping logs are collected, the "On Deaf Ears" quest is officially complete. All gathered data is automatically sent to Lance, and you can safely extract or continue exploring if conditions allow.
Because progress is saved between raids, this quest is best approached methodically rather than rushed. Completing one or two objectives per run is often safer, especially given Stella Montis' threat density. The right cheap ARC Raiders Items can help you a great deal.
Final Tips for "On Deaf Ears"
Do not attempt to complete all steps in one run unless conditions are favorable
Use vertical routes and ziplines whenever possible to avoid heavy ARC enemies
Expect player traffic near the Lobby, Auditorium, and Assembly Workshops
If eliminated, don't worry-your progress will persist
The "A Prime Specimen" quest in Arc Raiders looks simple at first glance, but many players run into an unexpected issue: the quest can bug out, making it appear impossible to complete. Fortunately, even if this happens, you're not locked out permanently. With the right preparation-and a bit of patience-you can still finish the objective without losing progress. Sufficient ARC Raiders Coins can be very helpful to you.
This guide explains where to find an Arc Deforester, how to solve the environmental puzzle inside it, and what to do if the quest doesn't trigger correctly.
Quest Overview: What Is "A Prime Specimen"?
In "A Prime Specimen," you're tasked with locating and investigating an Arc Deforester on the Blue Gate map. Arc Deforesters are massive, abandoned industrial machines originally designed to harvest trees. While they aren't hostile enemies, they are extremely dangerous to navigate.
As ARCR Coins for sale Shani warns, when you deploy topside on Blue Gate, just because something doesn't attack you doesn't mean it can't kill you. The hazards inside the Deforester-especially fire traps-can quickly end a run if you're careless.