EVE Online is one of the only games

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"I combined CCP ten years back," Bergur continued,"and eve echoes isk I joined the EVE Online group in 2014. The Drifters were actually among the first things that I worked on in EVE. And my type of biggest pet peeve when I began in EVE was the simple fact that I constantly felt that, you know, you had the game -- the wonderful EVE Online world and interactions . And then PvE and Missions -- that they sort of sat outside, it didn't matter that some of the content existed out -- it did not matter that a number of the articles existed. You could kill the exact same rat again, again, again, and again and it did not affect the world in meaningful ways.

Therefore, going back to 2014, if you have been paying attention, you may begin to see the seeds of the narrative that is still going on now. These narrative threads are not only reinforced by CCP themselves, but explored, dissected and discussed one of the neighborhood as I alluded to earlier. But even CCP get in on the action, such as The Scope, an in-game information cast that discusses major story beats and updates from the point of view of an in-game information team.

Some new players may be remiss in believing this was participant made, but infact it is from CCP themselves. And it does not just consist of hard specifics about the upgrade or narrative beat it was designed to promote -- keen eyed players could just find some of these conspiracy theories they've discussed also take a look -- a direct line in the community conversation of this lore and the team that produces the game.

Presently, according to Bergur, there are"dozens and dozens and dozens of available ended storylines," and while many things are touched directly by CCP and the community, Bergur cites there are even more things that players have not noticed as well.

"At any given moment we always have a few storylines which are flowing around and we are playing -- and in some cases, you understand, we've got the long game. And then all of the cases we seed storylines and see how the community reacts to them. We've got a quote of where we wish to state, but we let the community to guide us through the intricacies. Thus, you understand we choose upon tinfoil theories, we select up on speculations. We have tools like The Scope that are completely in character, so that they could take on some of tinfoil and operate with them, break away from them or confirm them stuff like that."

EVE Online is one of the only games in which in-game tinfoil theories are publicly discussed -many games have community discussions, and sometimes conspiracy theories surrounding the match in general -- and with CCP running with some of the theories the community makes and perform them in their stores makes New Eden truly feel living in my view. Knowing that some discussion I have in game or on a Reddit post could lead to a narrative thread down the street potentially only makes me wish to buy eve isk go over the world CCP has generated even more.

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