This is certainly a Madden 22 coins beginning, but hopefully, that is all it is , and the style will continue to draw this kind of attention in the years to in the years to come. I've come up with a few ways that the Madden team could improve upon the foundation of this game to provide players with an experience that is more realistic to the franchise.
For over a decade Madden players have been begging to be assistant coaches. They finally returned this year. But it's not certain that those assistants won't have any effect on a team's scheme this is a disappointment.
Instead, the assistants will most likely provide assistance to players' development and certain in-game situations, like red zone or third down plays.
While coordinators are certainly able to play a role in these areas in the real world however their main job is playing-calling. This will not be represented in the game this year.
The picture shows that Matt Nagy has an offensive and defensive playbook. If the Bears changed their defensive coordinator, it will likely not affect their defense. The possibility that a team's plans could alter due to staff dismissals or hires would be a pleasant addition and could add some an element of variety to the user experience.
It's difficult to accurately capture the game-planning aspect of football in an accurate fashion. Therefore, it's hard to take the blame Madden developers for choosing an approach that incorporates in-game attribute boosters based on certain types of play.
A good strategy won't automatically make a player better at specific aspects of the game; Instead, it places the player in situations that help make the job easier, through play-calling. If my top corner isn't able protect their top receiver regardless of how much we focus on man coverage in the coming week, we're never cheap Madden 22 coins of being able to take on a large amount of Cover 1.