When I said the game did not have a pause button

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The time to focus on beating an opponent or Elden Ring Runes another whom I pursue, and then watch my health points diminish to zero from a massive strike of a weapon as large as a typical five-door saloon, bringing me back to a tiny glow-y fire point, without any runes that have been accumulated.

And, now, I completely, absolutely don't want to suggest an old-fashioned game mechanic developed by an author is to be replaced by a smaller 'one size fits all' approach that is able to accommodate the capabilities of a majority of gamers.

But, I'm yet to find a reason for why there shouldn't be an alternative which caters to those who are unable to commit their time playing until they achieve success. This is a scenario that lets enemy attacks take off less HP, or parry windows are more tolerant... You all are familiar with the basic gist.

"But you've never had that choice! It's time to get better!', is the common response whenever I've read about the subject on other message boards.

When I said the game did not have a pause button (a Pause button! It's not like using cheat codes!) It was said by a person that the absence of a pausing button was a "feature that was part of the game.Let's be crystal clear about this. The skill tree can be described as Elden Ring Items for sale an option. Dialog options are an optional feature.Not adding something is not an option.

 

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